Shigeru Miyamoto was brought up in a conservative family. His family was neither rich nor poor, but his upbringing was old-fashioned. A home with no television meant Miyatomo had to go out, explore his surroundings, be creative, and use his imagination. The rural village of Sonobe gave Miyatomo the opportunity to think of adventurous games. As a kid he always had a creative mind and always managed to find his own twist for games. It was mentioned that Miyatomo created games from wood sticks and strings. In his adventures, he stumbled upon a mysterious cave that was hidden behind shrubs and bushes. Although the article does not mention that this was the direct way Miyatomo found inspiration for the creation of “Mario” I feel that it had a big impact on him as a child. Miyatomo grew up to create many of the video games that Nintendo has become notoriously known for. Some examples of those games are; Zelda, Mario, Star Fox and Pikimin. Most of the video games he created or helped create still are very popular and continue to be played.
I grew up in a similar childhood as Miyatomo. My family was also a very modest family, we never had the worries of growing up poor, but as well we never had splurged with massive amounts of video games and televisions. Most of the games I had owned were given to me by my older brothers so I always had the hand me down original games. Most people would rather receive the top of the line new release video game, but I preferred the original games such as; Donkey Kong, Mario, Pac-Man, and Tetris. All these games were enticing and gave you the sense of being challenged.
This article gave me a slight more understanding of video game design in the past. The present method of video game design is much more complex and instead of adventurous paths in mysterious caves, video game designers now use older games for inspiration. The genius thoughts of Miyatomo have definitely made a great impact in the video game world. Without him who knows were our video games direction would be in and what different types of games would have been created.
Check out music from 365 Krue


Sunday, April 10, 2011
Monday, April 4, 2011
Self Reflection Essay "GAMES"
When I look back to the video the games that I use to play when I was young, many of the images were passive. Two of the most memorable games that I remember were Donkey Kong and Super Mario Kart. When I played these video games my main focus was always on the main characters. I never put much attention into the surroundings of the game and all the background components that had made the video game “lively”. The background designs were made up of the simplest forms of shapes. For example in the Mario Kart version of 1992; the mountains horizons were simply triangular and the grass was square blocks put together. An even simpler design that comes to mind was the Donkey Kong version of 1986. This games levels and surroundings were made up of straight lines and triangles. With this the video game designers were able to create platforms and ladders. After they set up the levels they inserted the “barriers”, which were the barrels Mario had to avoid.
Many of the images that made the video game fun were very simple but the strategically way the designers placed them, made the game pop-out. The games had simple designs to make the video game a challenging/fun experience. For example the power-ups in Mario Kart were items such as stars, mushrooms, flowers, bombs, etc.… These are simple ideas, but the items made the game more intriguing. As I mentioned earlier barriers are also another concept which made these games interesting to play. From the barrels rolling in Donkey Kong to the mud spills in Mario Kart these barriers were kept me playing the video games. I wouldn’t have continued to play the game if there were no challenges.
I plan on taking some of the easiest concepts of these video games of my child hood in order to make my game in DMF 203. Some of the ideas that I plan on taking over to my project are the power-ups, barriers, backgrounds, and character design in order to get some ideas to make my game intriguing. I’m going to create my own color scheme to make the game have a smooth feeling in order to keep the addictive playing happening. I have a lot to learn about the process of making games, but hopefully with the collaboration of old ideas and new ideas I will be able to make an interesting game.
Many of the images that made the video game fun were very simple but the strategically way the designers placed them, made the game pop-out. The games had simple designs to make the video game a challenging/fun experience. For example the power-ups in Mario Kart were items such as stars, mushrooms, flowers, bombs, etc.… These are simple ideas, but the items made the game more intriguing. As I mentioned earlier barriers are also another concept which made these games interesting to play. From the barrels rolling in Donkey Kong to the mud spills in Mario Kart these barriers were kept me playing the video games. I wouldn’t have continued to play the game if there were no challenges.
I plan on taking some of the easiest concepts of these video games of my child hood in order to make my game in DMF 203. Some of the ideas that I plan on taking over to my project are the power-ups, barriers, backgrounds, and character design in order to get some ideas to make my game intriguing. I’m going to create my own color scheme to make the game have a smooth feeling in order to keep the addictive playing happening. I have a lot to learn about the process of making games, but hopefully with the collaboration of old ideas and new ideas I will be able to make an interesting game.
Friday, April 1, 2011
Tuesday, March 29, 2011
Tuesday, March 8, 2011
Final
Entering the Emda course I had my mind set on creating a website for the music production of the 365 Krue. After a few days of planning and counseling with professor Arellano us both realized that making a couple of music videos for exposure of our music would be more beneficial to a music career. After the some site seeing, a few storyboarding ideas with Armando Ledesma, and video editing tips from Jesse the final outcomes for the projects I worked this term were two music videos.
The two videos below were the videos I produced for the class. Dead Prez freestyle was the first piece put together and "one time" was the second video I edited and filmed. The music productions, put together by Armando Ledesma, combined with the editing of the video turned out to be a pretty good production in all. “Dead Prez. Freestyle” the first production that I edited, was filmed with the flip camcorder. The quality of the video was not impressing, but with the quick cuts, camera angles, use of transitions made the video stand out. For the “One Time” video production we were given the cannon 2TI to shoot with. The video quality of the camera was impressing! I decided to try out a few new effects and over exposing the shot of the film. I over exposed the film in order to give the film a brighter look. The brightness of the film was a bit over powering, but the consistency of it made the film more interesting.
The software I used for both videos was final cut express. I learned a lot of new editing techniques using the program. Final cut was giving me many problems, but Jesse was a great deal of help when it came to exporting and importing my film. Once I began editing the film my only problem was the time lag of rendering. The editing was a smooth process. I overdubbed our lyrics with our vocals in order to make the video a legitimate music video.
The studio formatting of the critique was very useful. The critiques of the diverse amounts of artist we had in the room gave us the opportunity to formulate new ideas and cross them with old skills we had already had. I felt everyone gave back constructed criticism to one another. Our creative team worked well together in order for all us to complete our projects. In the future a good idea/challenge for the class would be; being able to gather all the forms of “art” and tying them all together to form one project. The outcome of that project would be interesting and fun project to work on together.
After all of the stressor and time management this term, I was able to complete two video projects and assist other individuals in the class with their projects. Although my original proposal for the class was intended for a web page production, I feel that my overall effort and participation in class was great. I attended all but one meeting time for lectures/critiques. I gave my opinion and critiques to every project that I could. Hopefully my in class critiques helps others as their critiques helped me.
The two videos below were the videos I produced for the class. Dead Prez freestyle was the first piece put together and "one time" was the second video I edited and filmed. The music productions, put together by Armando Ledesma, combined with the editing of the video turned out to be a pretty good production in all. “Dead Prez. Freestyle” the first production that I edited, was filmed with the flip camcorder. The quality of the video was not impressing, but with the quick cuts, camera angles, use of transitions made the video stand out. For the “One Time” video production we were given the cannon 2TI to shoot with. The video quality of the camera was impressing! I decided to try out a few new effects and over exposing the shot of the film. I over exposed the film in order to give the film a brighter look. The brightness of the film was a bit over powering, but the consistency of it made the film more interesting.
The software I used for both videos was final cut express. I learned a lot of new editing techniques using the program. Final cut was giving me many problems, but Jesse was a great deal of help when it came to exporting and importing my film. Once I began editing the film my only problem was the time lag of rendering. The editing was a smooth process. I overdubbed our lyrics with our vocals in order to make the video a legitimate music video.
The studio formatting of the critique was very useful. The critiques of the diverse amounts of artist we had in the room gave us the opportunity to formulate new ideas and cross them with old skills we had already had. I felt everyone gave back constructed criticism to one another. Our creative team worked well together in order for all us to complete our projects. In the future a good idea/challenge for the class would be; being able to gather all the forms of “art” and tying them all together to form one project. The outcome of that project would be interesting and fun project to work on together.
After all of the stressor and time management this term, I was able to complete two video projects and assist other individuals in the class with their projects. Although my original proposal for the class was intended for a web page production, I feel that my overall effort and participation in class was great. I attended all but one meeting time for lectures/critiques. I gave my opinion and critiques to every project that I could. Hopefully my in class critiques helps others as their critiques helped me.
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