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Friday, April 22, 2011

Code Collage

I e-mail my swf file to Adam, here is the code for the collage assignment.


package {
import flash.display.MovieClip;

public class Main extends MovieClip{

public function Main() { //functions signiture
// constructor code


var hey1 = "Hello World";

var hey2 = "Bring it";

//prints Hello World to output
trace(hey1);
trace(hey2);

var Bird: MovieClip; // all varibles have to be movie clip

Bird = new Bird_01; // Bird from library

addChild(Bird); // adding bird to canvas

Bird .x= 420; // the height and width of ourthing
Bird .y= 120; // the width of bird
Bird.rotation= -10 // rotation of bird
Bird.rotationX= 45 // skewing

Bird.alpha = 100;

var Track1: MovieClip; // variable for track1

Track1 = new Track_Triple_Jump_01; //Track from library

addChild(Track1); //Track to canvas

Track1 .y=230

var PowerupJ: MovieClip; // all variables need to be movie clip

PowerupJ = new Power_Jump_01; //bringing power up jump from library

addChild(PowerupJ); // power to canvas

PowerupJ .y= 192
PowerupJ .x= 320
PowerupJ.scaleX = .50
PowerupJ.scaleY = .50

var Thunder: MovieClip; // all variables must be movie clips

Thunder = new Thunder_01; // bring thunder from canvas

addChild(Thunder); // bringing thunder to canvas

Thunder.scaleX = .70

var Fire: MovieClip;

Fire = new Fire_01; // bring fire from library

addChild(Fire); // fire to canvas

Fire .y = 195
Fire .x = 200


Fire.rotationX = -40

var Hat: MovieClip;

Hat = new Hat_01; // bringing hat from library

addChild(Hat); // hat to canvas

Hat .x = 415
Hat .y = 35
Hat.rotation = -15

var Racer1: MovieClip;

Racer1 = new Racer_01; // bringing racer from library

addChild(Racer1); // add racer1 to canvas

Racer1 .x = 50
Racer1 .y = 240


var Racer2: MovieClip;

Racer2 = new Racer_02; //bringing racer 2

addChild(Racer2); // add racer2 to canvas

Racer2.scaleX = .40
Racer2 .x = 400
Racer2 .y = -30

var Track2: MovieClip;

Track2 = new Track_01;

addChild(Track2);

Track2 .x = 450
Track2 .y = 150


}


}

}

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